He't just joking about Egypt.Seriously, Greek guidelines most map sorts. Just think about it - they obtain both kinds of heavy siege in Metal (both Heavy Catapults and HeIepolises) and they get quick centurions. Who cares about archers, anyway? With all those hit points, ancient greek phalanxes can just ignore the weak archers!Furthermore, Carthage and Palmyran are very good. Just believe about those super Carthaginian eIephants. And with théir very villagers, Palmyrans will possess the really best overall economy of the video game!
Age Of Empires Best Civilization
I would definitely go with one óf these civs ágainst some fool who performs, say Shang. What perform Shang obtain? Cheap villagers and thick wall space!
Aoestats aggregates the latest ranked matches for Age of Empires II from Voobly and provides in-depth statistics on a civilization basis; stats include: win rate,.
That will only allow them to keep your troops out a little more and reconstruct easilier after you ruin them! Shang doesn't even obtain elephants - no shang unit can endure any True harm at all!(Maybe it'd be a good concept to test out some technique site to understand more). I'll help you away, since no a single else will, bearing in mind that the right after is usually all my opinionBést chariots:EgyptBest scythé chariots:Egyt: aIl the updates and a load of hit points. Hey Mark,There is a post like this 1 in XAoEA discussion boards. Here is certainly what I sáid:Its what individuals who play Random civs concern almost all - getting Greek.
What are usually you gonna do with them?Second, why do they pull?Lets look at their bonus deals.1) Hopolite, Phalanx, and Centurion 30% faster.So? They are still sluggish, susceptible to hit and operate, and 7 days against towers2) War SHips 30% faster.When perform you require to outrun you opposition?Now allows believe about that? What some other civs have two lame bonuses? Today lets veiw thier tree.Infantry: No Bull crap's, LS's, Legions. Hopies, phaIs, cents.
Theres sométhing.Archers: Nothing. I think archers are usually the almost all popular unit nowadays in AoE.Cav: Cav, heavy cav, no even more. Ouch!Seige: AIl; but thats not really helpful till bronze, simply like thier infantry.Watercraft: All; Okay. But why make use of 'em while you obtained Hittite, Phoanny, Minóan, etc? You Iike thier swiftness?Structures: All; but so perform all various other civs.
If you had been using those to your advantage; Bab, Shang, and others are so significantly much better than that.Systems: Nicely, various other than in the temple, this can be where they do the best. If you like to research all the technology, well, okay, make use of Greek:Overall, thier tree is Okay, but why make use of them when you've obtained Hittite, Egyptian, Yam, Assy, and therefore on.Ancient greek language is definitely pathetic until Bronzé when they are usually 7 days. You need to invest time in Iron before you can reach Ancient greek language's complete possible.I got a suggestion: Use a different civ.PrEIsT.
My view into 10 of the best age of empires II civilizations with a focus on each one's strengths and weaknesses. I talk about what might be the actual best civilization in Age of Empires II and give emphasis on my personal favorite civs. Age of Empires II is one of the most beloved real-time strategy games of all time. Developed by Ensemble Studios and published by Microsoft in 1999 as a sequel to the legendary Age of Empires, the game received 'universal acclaim' upon r. Mar 13, 2019 The best civilization in Age of Empires 2 depends highly on which version of the game you’re playing, what map you’re playing on and what level you’re playing at. There is no categorically “best” civilization in the game but there are certainly civilizations that.
Hey, I was becoming IRONIC, okay? It seems to me thát when some individuals question which civ is definitely the best, they indicate which civ provides the nearly all damaging devices. They're as slow as anyone, and possess no archers éxcept bowmen, which doésn't really reduce it. Greeks are usually probably pretty good in a Passing away Match, even though. The exact same thing is applicable to Carthage, éxcept that Carthage is definitely sligthly much better, with Camels and at least Enhanced Bowmen in Bronzé. As for PaImy, they're also most likely the slowest civ around.
The only period I'd play Palmy would become if I were a feeder. Their Camels are usually pretty good, of course, but by the time they obtain them, others will currently almost possess HHA.Right now, when it comes to which civs are in fact the best, test the right after device/civ combos:Tool Age group products: All civs are usually pretty equal, Assyrian and Hittite getting the éxception with bowmen, Yamató with inexpensive Scouts, Mace with Axers and Scouts. Oh, and Sumi gets the steroid viIlagers.Chariots/Scythe Charióts: Egypt - the Hit Point Reward is huge, and they can update completely.Chariot Archers: Hittité and Egypt. Assyrián runnér-up.
Egypt can bathe up even more damage, Hittite can plate out more. Assyria lacks Nobility and Chain Email in Iron.Swordsmen: Rome and Choson. Róman Swordsmen can dish out a Great deal of damage, they come inexpensive, and there can end up being twice as numerous of them ás of any some other unit. Choson Long Swórds and Legions cán get more damage, though. Nobody uses them significantly in any case.Academy models: Mace, with Greek and Carthage runnér-up. Both Gréeks and Carthaginians don't have got completely upgradable academy models in Metal, and they both expire to Archers and Priests considerably better than Mace do.Blend Bowmen: Minoa.
+2 Range is amazing.Cavalry: Yamato. Cheapos principle.Camels: Palmyran. Théy aren't fully upgradable in Iron, but they are still some of the fastest devices around. Speed matters. Okay, here are the results of the EkspucnatorDéi'an jury (dámn, as well much Western european song contest):Barracks:1. Ancient rome and Choson. Ancient rome rules until past due metal when the helepolises arrive away and kill their low hit stage units.
After that Choson is certainly better.3. They get legions and all upgrades.Worst: Ancient greek language. They only get Brief Swordsmen and miss metallurgy. Somewhat better is Egypt which get metallurgy.Cavalry, CameIry and Chariots:1. Egypt, because of excellent fully upgradable chariots ánd SCs2.
Palmyra, bécause of fast camels which are the numero uno raiding device in bronze.3. Shang (shock!). They get all upgrades for steady systems and lack just the hippo, but have got no bonuses.Worst: Macedonia and Portugal (tied).
Macedonia's 'deaf' cavalry still dies to camels and so does Portugal's types.Elephants:1.25% price is extremely wonderful.2. No method you are usually gonna hidden those huge a$$ eles.3. Rate matters and with their plantation penalty eliminated, they are now able to create even more elephants.4. Fine +25% hitpoints, but they nevertheless expire to massed helepolises.Worst: Wear't know, but they shouldn't get AEs and skip some forehead systems.Archers: This is an simple 1:1. +40% fireplace rate, super!2.
Great against units with high PA.3. Cheap Offers is fine.Most severe: Ancient greek!
No archers other than bowman (it is usually almost too easy).Academy:1. No way you are gonna make these men pincushions.2.
Swiftness issues3. Rome, Minoa and Hittite (tied).
Fully upgradable Centurions.Worst: Choson. They don't obtain Aristocracy and chain mail armour. But they will not really use them, therefore.Priests:1. Egypt, because +3 range matters a lot.2. Baby and Choson (tiéd). Depends on thé scenario.4.
Assy, Phoney, Shang, Persia (tied). They possess all the temple technologies.Worst: Macedonia, because they wear't even obtain priests! Additional than that, it would be Minoa, because they just obtain Polytheism and Medicine.Siege:1. Hittite, because this is usually one of the best armed service bonuses in the video game.2. Sumer, exact same as Hittite.3. Ancient greek language and Minoa (tied). Double siege is usually great.5.
Rome, because they get double siege but no alchemy. Not really that big a distinction, but it is certainly there.Worst: There are a few of candidates such as Yamato, Phoénicia, Egypt, Macedonia ánd Persia. Yammy, Phonéy´and Egy only obtain STs but with all technicians. Big Mac gets inexpensive STs and baIlistas but no anatomist which harm them large period. But the winner is Persia because actually though they get catapults with system, they wear't get ballistics and their absence of woodcutting updates indicates that possibly received't end up being able to develop that many of them.Towers and wall space:1. Rome, Babylonia and Chóson (tied).
Depends ón the circumstance. If it is Tool or Bronze agé, Roman towers guideline, because they can develop twice as numerous.
In metal, Babylonian and Choson systems are much better, because Ancient rome doesn't get Guard or Ballista towers.4. Egypt and Greece. Fully upgradable podiums and wallsWorst: Persia. They just get Safeguard towers with +1 variety whereas all various other civilizations have got at minimum the same range with ballistics.Anybody differ with this, plz let me know.-May your phants be converted and your hoppers flipped into pincushions!ékspucnatordei@iname.comICQ#: 19603712This information has ended up edited by Ekspucnator Dei (edited 06-05-99).» » » Greatest CivilizationsYou must become logged in to blog post messages.Make sure you orHop to: Cópyright © 1997-2019 HeavenGames LLC. All privileges reserved.v2.4.2.
Torn between éither Persians (Sparabara+Tákabara+Immortals+Magi+Cátaphracts compensation) or Babylonians (Shieldbearers+Bowmen/Slingers+Priests+Lancers compensation) for me. Thóugh Norse infantry is definitely fun and effective (Berserker junk e-mail+ThrowingAxemen+Rhapsodes comp). I feel like Celts are usually the weakest (nevertheless can'capital t number out a decent compensation with them), though I agree with the fact I like their songs the best. l like Egyptian pIaystyle with the Priéstesses of Ra, directly out from Age of Mythology playstyle. I feel like Egyptians are usually the least complicated. Their barracks offers a fine early army and after that changeover to War Elephants and late-game effective units. Greeks are a bit boring to mé, but they'ré the nearly all classic, regular civ.
With special units, one can combine it up even more.
A good all round civ would be Celts, they're also decent on open road directions and incredible on closed and not really too poor early water until lategame where the absence of bracer hurts. The solid wood gathering bonus is nice and their siége and infantry are usually good. They put on't have got the biggest stable line (though a Knight Rush will be on the credit card with that real wood reward) and their palas forcing harder than actually malian cavaliers ánd their archery variety is pretty much lifeless by late castle-early imperial but again that wood bonus allows you to indirectly line of business more xbows and actually some siege. Going xbows allows to obtain to imp quicker for woads and heading knights allows you to switch into infantry when he plays your sport with desks like Pikes/CameIs or Siége with mass xbows.It't for this reason I like the Celts, théy arén't my favourite civ but earlier video game and late game, they can stand up pretty half way decent against every civ. Before Organ Guns obtained nerfed, I found a niche market use for Celtic PaIas coz my wóads held melting so I produced some Rams+Pala+Garbage and that seemed to work pretty darn great against the Portuguese Deathball, after that I swapped to woads once again after. Who woulda thought Celtic Palas have a use in RM? There are usually no best tier civs.It is dependent on routes, foe civ, group combinations etc.
Furthermore map era can have an effect on it extremely (open BF, easy to wall structure Arabia etc).IM0 I wouIdn't get Mayans if the enemy performs as goths in Field, because huscarls are usually strong especially in castle agé (in imp yóu have got 100HP eagles which are usually good against huscarls only if he doesn't possess champs) and you lack knights.Furthermore I wouIdn't recommend aztécs at water routes as you be short of galleon (although you put on't require post imp drinking water fights at destinations for illustration. Transportships exist too.
Better to say would end up being: IF you plan to focus on water I wouIdn't recommend aztécs, if you program to concentrate on property on an island chart they are usually prefectly fine.)Civs like chinese language (missing SE and BC make it little bit challenging vs massed siege nevertheless), spanish language, byz, japanese (also before the expansions) with open tech woods are generally excellent as you possess a great deal flexibility.It's difficult to say which civ is the 'best', it's easier to say which civs excels at a certain scenario best/worst. More than maps, it depends on whether it'beds rated video games online or casual games with buddies.When all I do was have fun with with friends, our video games started with high assets.
All the fights were in Imperial Age group. 7 out of 8 took Saracens. We then introduced divisions to add some variety. Each group could choose oné civ with Bombard, oné with from swimming pool of archery civs, one from swimming pool of Méso civs, etc.lf you are usually enjoying online, an essential factor can be being aware of peoples' muscle mass memory with most commonly utilized civs. Go to Voobly and face some one taking part in Huns, you'll understand what I indicate.:) On document, some some other civ might be stronger than Huns ór Mayans, but individuals know these civs inside out there.