5/24/2019
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Civ 5 Mobile Sam Rating: 8,0/10 1232 votes

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  1. Civ 5 Mobile Sam Bug
  2. Civ 5 Mobile Sam Site

Mobile SAM and Anti-Aircraft Guns intercept aircraft that have a target within 2 hexes of their position. So it doesnt matter what path the plane takes, only where its target is. That sucks, one would think that missiles would have further range than gun based AA systems. The Norse military rolls out its first mobile SAM anti-air units and its first armored battalion. Medical advances spur on a population boom. Civilization V: The Swedish Saga, part 6: The Epic.

The following crashes were all discovered via the Steam Crash Reporting system that Civilization V utilizes: Crash - pCitizens-GetCityPlotFromIndex(iPlotLoop); is returning NULL in the CvPlayer:oRevolt loop. Remove requirement for aluminum on Mobile SAM. Civ 5 Patch Notes IPS Theme by IPSFocus.

As helicopters created into more efficient killing machines, the infantry in change developed weaponry made to overcome the growing nuisance - not to mention the danger asked by jet fighters. Contemporary 'SAMs' (surface-tó-air missiles) are usually fast, lighting, and contain radar, permitting them to 'secure on' to foe airplane and journey into them, exploding violently and doing all kinds of probably lethal damage to the fragile aeroplanes and choppers. In response even more stealthy vehicles have ended up created and also much better missile-jamming technology has become employed. Still, SAM launchers create it hot indeed for foe aircraft, offering good security to fellow gróund-pounders from thé airborne menace.

I was simply playing a video game as Korea, and I acquired a Cell SAM unit prepared in a citadeI on a mountain. Therefore, of training course the super-smart AI kept attacking that SAM every change with 5 Good War Bombers. None of them of the bombers ever passed away and my SAM device barely required harm every convert. But, I relocated a container close by and the AI made a decision to blast it instead, boom.bomber inactive from SAM unit.I've certainly not realized how anti-aircraft models actually work, this latest episode simply makes it weirder. Therefore, I'meters guessing that AA systems are useless against aircraft that in fact assault them, and good against plane that assault other devices that are nearby, is that it? That doesn't make any feeling but that's what looked like was happening.

Click on to expand.I recognize how air flow sweep functions, but the AI didn'testosterone levels have got any fighters. It just kept assaulting my SAM straight with the bombérs. When it tried to blast the tank next to it, after that the SAM murdered the bomber. It should have got wiped out or seriously damaged one of those great battle bombers per switch but it simply sat generally there, doesn't make feeling that AA doesn'capital t function if its directly bombarded like thát. AA should sIaughter any aeroplanes that assaults it, thát's why théy exist. Oh well, simply another strange concept in a Civ video game, not really a biggie. Click to expand.I'michael not sure but, I'll get a think:As you do see, the AA device will protect itself against ány and every opponent, significantly like any other device.

It'll offer some harm against the Bombérs, and it offers a +150% changer against them.But once in a change, an AA cán intercept an airplane that assaults any products within 2 tiles. It can be a Bomber attacking another unit, a Fighter sweeping the region etc.Issue is certainly, I think an interception strike is actually stronger than a direct one. In inclusion to the 'Reward vs Bombers/HeIicopters (150)', the SAM obtain 'Interception (100)'. Possibly this means it will get a +250% bonus, plus any various other modifiers.Also, when a Bomber episodes a Tank, the Tank guards itself and damage the Bomber. So the harm from the Container protecting + the harm from the SAM intercepting has been much higher than the harm from the SAM defending itself by itself. I'meters not sure but, I'll take a think:Seeing that you do see, the AA unit will protect itself against ány and every attacker, significantly like any some other device.

Civ 5 mobile sam bug

It'll deal some damage against the Bombérs, and it has a +150% modifier against them.But once in a turn, an AA cán intercept an airplane that attacks any products within 2 tiles. It can end up being a Bomber assaulting another unit, a Fighter capturing the region etc.Matter is certainly, I believe an interception strike is in fact stronger than a direct one. In add-on to the 'Bonus vs Bombers/HeIicopters (150)', the SAM obtain 'Interception (100)'. Possibly this means it gets a +250% reward, plus any some other modifiers.Also, when a Bomber assaults a Container, the Container guards itself and damage the Bomber.

So the harm from the Container protecting + the damage from the SAM intercepting had been much higher than the damage from the SAM protecting itself only. Click on to increase.The SAM obtained attacked about 5-6 turns in a line from 5 excellent war bombers, it actually shouldn't possess had to wait around for the bombers to assault another unit before eliminating one of thém, that's whát I put on't understand. The bombers certainly barely took any damage while assaulting the unit that is usually intended to directly counter them.It puzzled the hell óut of me bécause a several days ago, I has been enjoying with America and had á B17 shot down in one hit from a SAM. I has been expecting this SAM i placed generally there in the citadel to clear house on those bombérs but they under no circumstances passed away. A very similar thing occurred to me.I prepared 4 units around a city with a ww2 jet fighter fixed to interception mode.The AI kept throwing Great Battle Bombers at my devices and the jet fighter didn'testosterone levels intercept at aIl ánd didn't get any XP.A few turns later on, the AI built some Triplanes and I got the message that they assaulted my jet fighter. I got the XP and they got properly damaged.But why thé heIl didn't my fighter intercept those outdated bombers? Or put on't your fighter gain experience from capturing them down?

It was pretty annoying because it was a near game and I invested 1100 silver to buy it. I'm not sure but, I'll consider a think:Like you do see, the AA unit will protect itself against ány and every attacker, significantly like any other device. It'll offer some damage against the Bombérs, and it offers a +150% changer against them.But as soon as in a switch, an AA cán intercept an plane that episodes any devices within 2 tiles.

It can be a Bomber targeting another device, a Jet fighter sweeping the area etc.Factor will be, I think an interception attack is actually stronger than a direct one. In add-on to the 'Reward vs Bombers/HeIicopters (150)', the SAM get 'Interception (100)'. Maybe this means it will get a +250% bonus, plus any additional modifiers.Also, when a Bomber assaults a Tank, the Tank guards itself and damages the Bomber. So the damage from the Container defending + the damage from the SAM intercepting has been much increased than the damage from the SAM protecting itself only. The aircrafts are usually very powerful right now. Imagine I enjoy on massive chart with abundant assets. In my last video game I have got like 33 essential oil and 19 aluminum (which is usually not much on 'abundant'.

Civ 5 Mobile Sam Bug

An AI obtained 46 aluminium lightweight lol). I use a lot of bombardment.

My surface troops were always low as amount, in my civ video games. Dbz budokai 3 mod. So I will make like 6 Plane Fighters, 6 Stealth Bombers and 30 Bombers!

Add that to some Skyrocket Artillery bombardment + a lot of Missile Cruiser bombardment + cruise trip missiles if needed (I don't use nukes. I don't also require them). And the AI will be bassically screwed. I want the AI could defend against that. They obtained a lot of resources too therefore why not? Click to expand.You know what, I've under no circumstances actually used án AA in a meIee function.

Civ 5 Mobile Sam Site

In truth, they are so useless (I can't keep in mind ever being attacked from the surroundings, especially not really successfully, in CiV) that I wear't construct them. I just maintain the one's CS't provide me and they sit down right now there.I know that WWI and especially WWII flak cannons were very effective anti-personnel/light armor guns.so probably this is definitely where the melee power comes in. Although á patriot or sá-2 system (which the CiV unit resembles abstractly) would become pretty significantly ineffective in this construction.